Thursday 28 October 2010

Bibliography time!

Books

Griffith, C. 2009, Real-world Flash game development: How to follow best practives and keep your sanity, Focus Press: Oxford.

Steed, P. 2002, Animating real-time game characters, Charles River Media: Hingham (Ma).

Contribution to Books

Barrett, K., Harley, J., Hilmer, R., Posner, D., Snyder, G., Wu, D., 2003, Pseudo Interactive’s Cel Damage, Grossman, A., Post-mortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games, San Francisco, CA, pp 41-50.

Caillois, R., 1962, The Definition of Play: The Classification of Games, Salen, K., The Game Design Reader: A Rules of Play Anthology, Cambridge (Mass.): MIT Press, pp 122-155


Articles

Stevens, C., 2004. Custom-build your own flash game: dip a toe into the ocean of Flash possibilities--without getting out of your depth.(flash games). , Internet Magazine, Vol. 118, pp 72.

Chun, R., 2004. Design Simple Flash Games. , Macworld, Vol. 21, Issue 4, pp 62-65.

1 comment:

  1. The bibliographical entries here are fine (it looks like some might have been created by Zotero while others have been created by hand, or are Zotero items that have been edited manually).

    Note that the North American abbreviation for a state isn't needed when citing the place of publication--city is usually sufficient--unless you need to avoid ambiguity, such as when distinguishing between two cities called Cambridge.

    Also, as a minor detail, a couple of stray commas seem to have crept in to the articles, between the title of the article and the title of the periodical.

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